Monday, October 15, 2018

Sekhem - Dragon Cannon UV


Final sculpts (3) followed by Decimated version
 




Unfortunately working into the night I wasn't able to get a decimated version of the dragon cannon that didn't completely lose the mesh integrity.  20kp was about the point that things started to break down for the much worse, at this point I'm not sure if it's best to call it quits.
I'm going to try to retopologize the cannon in Maya but this is well outside my time allotment before deadline, I really didn't think industry review would last so long.


No comments:

Post a Comment