Showing posts with label 3D Art. Show all posts
Showing posts with label 3D Art. Show all posts
Sunday, July 28, 2019
Sunday, July 21, 2019
Week 2 - Ada All Maya hard surfaces
So! I had to cut my progress on this short for the last two days because my hand was really starting to hurt, and I didn't want to injure myself. The shapes are all done, I just need to do some sculpting and extracting of tiny details in Zbrush, then move on to my low poly!
Wednesday, July 10, 2019
Ada-1 Concept Bust with Crease+
I'm going to be modeling a bust of an early iteration of the Destiny 2 Black Armory Character, Ada-1. Ada is a exo you encounter in one of the recent expansions to Destiny, and since she's both one of my favorite characters and a robot, she'd be a great change to learn Crease+ and do some nice hard surface modeling. One thing I actually noticed about Ada's final design is that her face plate is sculpted in such a way to convey emotions with the angle of her head which I thought was very interesting.
I'm going to be doing an exploration of Crease+ in this project, examining the plugin and how useful I find it when constructing hard surface objects and breaking down how it is used.
Sunday, July 7, 2019
Excalibur Texture and Lighting Pass




Saturday, April 27, 2019
Monday, April 15, 2019
Monday, April 1, 2019
African Venus
Lesson learned, don't sculpt hair
Here's what I found in my research on the topic, and a project I want to do going into my 3rd semester
Here's what I found in my research on the topic, and a project I want to do going into my 3rd semester
Monday, March 25, 2019
Monday, March 4, 2019
Organic Sculpt Subject Pivot and Progress
The first thing you'll notice is how this is not a sphinx.
The sphinx turned out to be really hard to actually see in any decent resolution and as the sculpt went on it became more and more clear to me that the limited views I had of the original sculpture were not going to be enough.Monday, February 18, 2019
Monday, February 11, 2019
Nerf Blaster Week 3 - Game Res and UV
Monday, January 28, 2019
Hard Surface Blaster - Week 1
Week 1 Progress on the Nerf Blaster created in Maya. I'm not as far as I'd like to be at this point, but I can try to put in some more time next week, balancing the Capstone/Gamelab/3D workload has been rough lately, especially with lead stuff throwing me curve balls all week.
Monday, January 21, 2019
Knife Week 2
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