Monday, October 29, 2018

Medium Complexity Character Week 1






This week's assignment was to either sculpt our high poly mesh or create our low poly in Maya.  I elected to start in Maya to create a base to work from and then begin sculpting in earnest in Zbrush.  I'm fairly satisfied with the results, though I did take some liberties with the design we were given because it is so 2D in its execution.  I wanted to keep some of the lines Nick placed in the original concept as lines carved into the form but I'll need to check how they look when baked into my low-poly and decide if they're best for the project.


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