Monday, September 17, 2018

9/17 Lego Part 2

Orc Army created using the Foliage feature in Unreal, we created a unified model in Maya.  To do this we brought the combined mesh into Unreal, applied materials to each of the mesh components, made 4 copies with the 4 different orc skins, and used them as foliage to apply them easily and cheaply.  

A single orc of many used as foliage


After the Orcs, we created an actor blueprint for the Rahirim.  This included their figures, helmets, and horses along with the materials to make it all happen visually.

Gandalf was the figure I was in charge of modeling and texturing, a sword and staff material was applied after we brought him into unreal.

I also created a low LOD set of models to make him cheaper as you got further away


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