Tuesday, February 19, 2019

Organic Sculpt Declaration

For our upcoming organic bust assignment, I'm going to be sculpting a sphinx bust inspired by Forest Roger's Winter Sphinx
I'm primarily in interested the way I can use feathers to build volume, I may end up changing the face and some of the shapes but this will serve as the inspiration that I'll build from

Monday, February 11, 2019

Nerf Blaster Week 3 - Game Res and UV


Game Res and UVs generated, the bakes came out pretty rough so I'm going to try to take another pass at them after getting some advice in class tomorrow.



Monday, February 4, 2019

Hard Surface - Nerf Blaster Week 2


The fruits of my labor! Ifeel like I learned quite a bit in this project, hard surface modeling appeals to me a lot and I can't wait to try my hand at something of my own making in semester 3

Monday, January 28, 2019

Hard Surface Blaster - Week 1

Week 1 Progress on the Nerf Blaster created in Maya.  I'm not as far as I'd like to be at this point, but I can try to put in some more time next week, balancing the Capstone/Gamelab/3D workload has been rough lately, especially with lead stuff throwing me curve balls all week.

Monday, January 21, 2019

Knife Week 2



After an unbelievable amount of headaches the knife is complete.  This project gave me a considerable amount of trouble because I didn't know we needed to save the original cages we used to construct our smoothed shapes.  Because I didn't cleanly save the cages in a separate part of my Maya file, I had to do a lot of picking around in my files to get the cages back but ended up needing to re-do a considerable amount of the work I had already done to get it all right.


Monday, January 14, 2019

Semester 2 - Week 1 Hard Surface Knife


Our first project of the semester is concerned with modeling a knife with smooth maya shapes, correcting sharp angles with the crease tool before converting the resulting shapes to geometry.  Once the pieces are assembled, I imported them to Zbrush and used the LiveBoolean tool to use the geometry I had created to cut holes in the handle, blade, and spine ring to get the holes, bevels, and cuts that I needed.  I constructed the maya model exploded with almost all the pieces separate from each other besides the ones I wanted to make sure were perfectly aligned with specific parts of the handle.