Monday, January 28, 2019

Hard Surface Blaster - Week 1

Week 1 Progress on the Nerf Blaster created in Maya.  I'm not as far as I'd like to be at this point, but I can try to put in some more time next week, balancing the Capstone/Gamelab/3D workload has been rough lately, especially with lead stuff throwing me curve balls all week.

No comments:

Post a Comment