Week 1 Progress on the Nerf Blaster created in Maya. I'm not as far as I'd like to be at this point, but I can try to put in some more time next week, balancing the Capstone/Gamelab/3D workload has been rough lately, especially with lead stuff throwing me curve balls all week.
Monday, January 28, 2019
Monday, January 21, 2019
Knife Week 2
Monday, January 14, 2019
Semester 2 - Week 1 Hard Surface Knife
Our first project of the semester is concerned with modeling a knife with smooth maya shapes, correcting sharp angles with the crease tool before converting the resulting shapes to geometry. Once the pieces are assembled, I imported them to Zbrush and used the LiveBoolean tool to use the geometry I had created to cut holes in the handle, blade, and spine ring to get the holes, bevels, and cuts that I needed. I constructed the maya model exploded with almost all the pieces separate from each other besides the ones I wanted to make sure were perfectly aligned with specific parts of the handle.
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