Sunday, July 21, 2019

Week 2 - Ada All Maya hard surfaces





So! I had to cut my progress on this short for the last two days because my hand was really starting to hurt, and I didn't want to injure myself.  The shapes are all done, I just need to do some sculpting and extracting of tiny details in Zbrush, then move on to my low poly!

Monday, July 15, 2019

Ada-1 Schedule and Week 1 Progress

Schedule:

Week 1: Front Face Blockout
Week 2: Maya HP
Week 3: Full HP
Week 4: LP from Maya, Bake, Materials

Wednesday, July 10, 2019

Ada-1 Concept Bust with Crease+


I'm going to be modeling a bust of an early iteration of the Destiny 2 Black Armory Character, Ada-1.  Ada is a exo you encounter in one of the recent expansions to Destiny, and since she's both one of my favorite characters and a robot, she'd be a great change to learn Crease+ and do some nice hard surface modeling.  One thing I actually noticed about Ada's final design is that her face plate is sculpted in such a way to convey emotions with the angle of her head which I thought was very interesting.
I'm going to be doing an exploration of Crease+ in this project, examining the plugin and how useful I find it when constructing hard surface objects and breaking down how it is used.

Sunday, July 7, 2019

Excalibur Texture and Lighting Pass









Alright! Here's the marmoset Renders of the Excalibur.  I think I might have to take another pass at the dirt distribution along the handle, it feels a little heavy but we'll see how people feel tomorrow.  I added a polish to the edge of the blade to try to emphasize it but I don't think it worked out the way I wanted it to, I'll take another pass at the lighting setup to try to catch that better.